Brainstorm Multimedia, leading manufacturer of real-time 3D graphics and virtual set solutions, announces at NAB 2014 the worldwide introduction of Infinity Set, the product developed to revolutionize virtual studio production. Infinity Set is designed to cope with any requirements from advanced tracked virtual sets to inexpensive trackless environments, and, most importantly, it has a complete toolset to include 3D graphics. Infinity Set allows multiple input sources, no matter if they are real cameras or video feeds, and the resulting scenes can be as complex as required, with multiple elements interacting in the virtual set.
Infinity Set is the first product featuring Brainstorm’s TrackFree, a totally new, patented and revolutionary approach to virtual set production developed by Brainstorm. TrackFree is a camera-tracking independent technology, which combines in a single virtual camera the precision and higher quality of the most complex camera tracking system with the flexibility, freedom and ease of use of modern trackless systems like EasySet 3D. TrackFree can use both internal chroma keying software and external chroma key hardware even in the same production.
“Infinity Set is the culmination of 20 years of innovation in Virtual Studio technology and real-time 3D graphics. It combines the raw power of the eStudio engine and the simplicity of use of EasySet to create a new environment for next-generation cross-media broadcast requirements.” Says Ricardo Montesa, CEO of Brainstorm.
The new Infinity Set takes realism to a new level, as it can generate a true 3D representation of the live character from a video feed, generating a real-time 3D volume that is continuously regenerated, repositioned and remapped based on the camera parameters. This patented technology also allows the character to cast real shadows over virtual 3D elements while interacting with any element in the scene.
Infinity Set also allows the incorporation of external post-production tracking hardware and software data along with real-time tracking data, combining both with any object or set in the scene. Also, external tracking data coming from real cameras or third-party tracking software can be included as metadata in live feeds or pre-recorded videos, and immediately be transferred and applied to the virtual camera’s parameters.