Neuron is a MOS-compatible, template-based system that integrates graphics creation and management into most common newsroom, continuity and broadcast traffic operation environments, allowing users to integrate high-quality pre-defined 3D graphics to their workflow without the constant input from the Graphics Department.
Neuron is fully scalable and can be tailored to match any client’s requirements or budget while it integrates in most types of broadcast content management including traffic and branding. Initially designed for news operation, Neuron currently integrates in most common broadcast workflows, transcending the newsroom to support continuity and broadcast traffic.
Fully scalable broadcast graphics management system that can be tailored to match any channel’s requirements and budget.
Neuron is MOS-compatible and integrates with most commonly available newsroom and automation environments.
Users can create, manage, edit and schedule template-based graphics within the system, and add them to rundown lists.
Fully scalable, modular solution
Neuron allows journalists, producers and other users with no prior 3D graphics knowledge to input data into pre-defined templates that are then updated in the system and added to a rundown list for transmission in the playout area. Additionally, Neuron allows for the integral management of templates and finished graphics through the broadcast workflow including traffic and branding. Neuron is a complete and scalable system that comprises various modules and plugins to allow the integration in any broadcast workflow, no matter how complex.
Allows editing of template graphics. It is not required where Neuron is integrated with third party newsroom systems, and in complex systems can be used as a backup to deliver real-time on-air 3D graphics.
Software module that allows the preview, playout, editing and customization of graphics.
An ActiveX plug-in to select the templates, or review the list of created graphics, to customize the final graphics. As part of Brainstorm’s MOS integration, it works inside the newsroom environment.
Dedicated render system that centralises and provides graphics preview for the journalist and full resolution graphics, images or movies.
Provides floating licenses in the newsroom.
Manages MOS communications with the Newsroom systems.
Neuron eStudio Player
The eStudio engine to play the Neuron graphics.
Neuron supports Brainstorm’s SmartTemplates for easier data input and graphic updating. This feature expands the graphics possibilities and flexibility of the newsroom, allowing faster on-air delivery. Data can be automatically retrieved and then modified from external data sources such as databases, spreadsheets and similar applications, or even RSS feeds, with such automation speeding the process and reducing the margin for error.
Graphics templates can be designed and created in Brainstorm products such as eStudio or Aston or in industry-standard tools (Photoshop, After Effects, 3D Max and many other) and then imported into Neuron. Templates can be as simple or complex as required.
SmartTemplates provide sophisticated replacement and transition effects and enable simple graphics to be combined to create more complex ones.
Multiple format support
Neuron is resolution independent, supporting SDI and HD-SDI inputs and outputs with video and key. Works in any HDTV flavour plus PAL and NTSC.
External data applications
SmartTemplates link seamlessly to external data sources, and can collect data from applications such as spreadsheets, databases, feeds or websites.
Broadcast graphics workflows can be complicated with content coming from many sources. Neuron integrates and simplifies the process, supporting the playout of graphics and templates created in Brainstorm products or in other software packages.
So, once a series of templates is created they can be added or imported into the system and modified at any time. Users working at their own desktops, individually yet in a collaborative manner, can log on to the system to access templates and update them for subsequent addition to a schedule. From their workstation, users can see a preview picture or movie of the graphic they have created before adding it to the rundown.
Newsroom and Automation integration
Neuron is MOS-based and seamlessly integrates with newsroom systems such as Avid’s iNews, AP’s ENPS, Annova’s OpenMedia, Octopus and VSN’s VSNNEWS. It is a scalable solution, with any number of users and outputs depending on the requirements of the channel. MOS compatibility then allows the seamless integration of graphics into the rest of the newsroom and traffic environment.
The system includes the Neuron Controller, a software module that allows the playout of graphics, although Neuron also enables the use of independent software such as Avid ControlAir and Avid iNews Command. The system is based on networked PCs and can be scaled up, adding users and outputs according to customer requirements.
Neuron general diagram
Neuron traffic automation workflow
Neuron with Aston in the Newsroom
Playlists can be managed from the newsroom via drag and drop of graphics, which can be further edited. The playlist can be sent to the on-air command system, and last minute graphics can be added immediately from the command system or directly from the newsroom. Additionally, Neuron allows for manual operation of playlists, creating a backup system for on-air operation via Neuron Controller, which allows real-time preview, live take/next take functions for immediate broadcasting of last minute changes, plus the ability to include special commands in the running order for logo or bumper insertion.
Compatible Newsroom, Automation and Traffic systems
- AP ENPS
- Avid iNews
- Annova OpenMedia
- Burli Newsroom
- Avid Command
- Avid ControlAir
- Pebble-Beach Neptune / Marine
- Harris ADC 100
- Stryme Genesix
- Sony ELC
- Etere Automation System
- VSN Multicom
Integration with NLE systems
With Neuron, operators of non-linear editing systems (NLE), such as Avid Media Composer, can easily access the templates to create graphics and directly insert them into their project’s timeline. By using the Neuron Client plugin, editors can access the graphics templates, change the values at anytime and adjust the graphics’ length even when the graphics are edited into the timeline, with no further rendering required. This means they do not need to wait for the graphics to be create by someone else and made available to include them in their projects.
Neuron ADM (Advanced Device Manager)
Neuron integrates the ADM (Advanced Device Manager) component that transforms commands from input protocols to an output protocol. Neuron ADM can also be used separately for customers that look for integration on a branding, automation or continuity system, as it can be controlled by external applications.
- Avid Control.
- Neptune Graphics Control Protocol (Pebble-Beach).
- GAP (Brainstorm Graphics Automation Protocol). This is a Brainstorm XML protocol that allows the external control of Brainstorm products by third parties.
- CII (Chyron Intelligent Interface)
Based on networked PCs, Neuron can be scaled up, adding users and outputs according to customer requirements.
The following table of recommendations is orientative only and showcases standard certified configurations for Brainstorm products. While customers may attempt to use their own workstations for operating Brainstorm’s software, as we are flexible as far as hardware is concerned, it is advisable that our quality department certifies them first. Failure to follow this procedure may result in the software not working properly. Brainstorm does not take responsibility for system failures caused by the usage of uncertified workstations.
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HP ProLiant DL160 Gen9
Redundant power source
2x SATA 500GB in RAID