The most advanced virtual production, XR and AR solution
InfinitySet can handle any requirement from advanced XR and tracked virtual sets to simple trackless environments.
InfinitySet creates fully photo-realistic real-time 3D scenes for any kind of virtual and live productions.
New XR workflows and toolset
As LED-based XR and virtual production is becoming increasingly used, Brainstorm has developed new features that allow for easier, faster and more integrated creation of immersive XR content specifically designed to be displayed on large LED videowalls. With these features, Brainstorm clients will see their XR content creation significantly accelerated, when creating in-context AR in LED walls, XR Set extensions, or even backgrounds for film and drama production. InfinitySet is the ‘go to’ solution for all types of LED-based XR, Immersive Mixed Reality and Set Extension requirements, including in-context AR data-driven graphics.
XR Set Extension with Color Matching
The Set Extension feature allows for rendering the scene “outside” of the LED wall boundaries, when the scene is larger than the dimensions of the LED wall. We also need to key out the LED surface and make both renders work together. InfinitySet uses advanced 3D LUTs to ensure the virtual render and the LEDs display exactly the same color in the output scene. So, even using a limited LED surface, we can have an infinite scene, seamlessly combining the render on the LED wall and the extended scene.
XR Multicamera workflow
In an XR environment, LEDs show the render related to a given camera’s position, which makes multicamera complicated. If we change the camera, we need to first send the render from the new camera position to the LED in advance. There are methods to overcome this, such as using multiple frame rate, so the LEDs display several times the frame rate (as Ghostframe and others allow for) or creating macros in a switcher. Brainstorm is compatible with all these methods.
New Differential Chroma Keyer
InfinitySet includes several internal chroma keyers, including UE keyer and a newly developed differential chroma keyer. This new keyer renders the chroma set based on real footage and stores this information to create a pixel-by-pixel difference key with the footage of the talent, easily discriminating fine details such as hair, transparency and shadows. This keyer, along with the internal color correction, allows for seamless talent integration as AR objects within the XR set.
Unreal Engine 5 integration
Fully compatible with Unreal Engine 5, InfinitySet includes full integration of objects created in InfinitySet or Aston within the UE5 environment and vice versa, including shadows, reflections and AR with Unreal Engine, providing unmatched flexibility for content creation. InfinitySet seamlessly control UE5 blueprints, objects and properties from its own interface, and transparently combines Unreal Engine with Brainstorm’s own eStudio render engine.
By using the new CAVE Crosspoints, InfinitySet can create XR content in non-flat LED walls, including corners (with or without floor), curved or even more complex U-shaped walls with floor. These offers different workflow models to ensure best fit for any project, regardless of its complexity. InfintiySet features a LED Layout Interface to ensure the dimensions and shape of the LED wall where the content will be displayed so the content is correctly displayed with the perspective of the tracked camera.
Enhanced Stacked Layers
Stack is a functionality of the Layers feature that allows to compose a single output by combining different renders. The canvas where the stack is composed can be of any size (depending on the hardware and outputs) and aspect ratio. This means that users can compose any type of output regardless its aspect ratio, allowing for filling in large LED walls, real or virtual, with a Stacked Layer output, even with multiple Aston stacked layers.
Layers allow for creating simultaneous multiple renders using a single workstation. Using Layers, InfinitySet can now deliver several video outputs from a single instance or combine several crosspoints in a single video output (stack).
Unreal engine-native workflow
InfinitySet features an Unreal-native behavior, so it can achieve anything Unreal Engine provides. The added value of this configuration is the multitude of benefits of including more than 25 years of Brainstorm’s experience in broadcast and film graphics, virtual set and augmented reality production, including data management, playout workflows, virtual camera detach, multiple simultaneous renders and much more, all these added benefits of using the Brainstorm environment. InfinitySet can use Brainstorm’s own eStudio render engine, Unreal Engine as the only renderer or even combine then (Combined Render Engine).
Unreal Engine Control
InfinitySet also adds a new control layer, a dedicated, user-friendly control interface. The Unreal Engine Control can see any blueprints, objects and properties in the UE project, and control them directly from InfinitySet, which results in a new, unique and revolutionary workflow that does not require to previously prepare blueprints for every action in UE. Unreal Engine Control works in both directions, so in addition to the control of blueprints, objects and properties from InfinitySet’s interface, it can also transfer any input to UE to use it as a texture within a UE object.
AR with Unreal Engine with video reflections
With Suite 5, InfinitySet can integrate UE objects directly, pixel and color accurate, within the InfinitySet 3D world, as another InfinitySet object, so any object created in UE can be exposed like any other object, perfectly integrated. This feature also allows for the AR objects to reflect the environment while maintaining their properties (reflectivity, lighting, refractions…), allowing for the seamless integration of all the components of the scene.
Templates and data-driven graphics within Unreal Engine
The Combined Render Engine has been the best and most transparent solution to include statistics, charts, text and other broadcast graphics within UE generated content. InfinitySet goes one step beyond, being able to send Aston projects directly to UE as textures, including its StormLogic, or alternatively using an Aston as a layer over UE.
Camera detaching in Unreal Engine
Unreal Engine renders are now compatible with the acclaimed Camera Detaching feature of InfinitySet, so they can take advantage of the TrackFree™ technology. Users can create a virtual camera from a live tracked camera view within Unreal Engine.
PBR and HDR
InfinitySet fully supports PBR shaders as materials and can also be imported from external shader editing software. In addition, InfinitySet can render HDR in floating 16 bit per channel/component, supporting for P2020 gamma correction output.
Real-time ray tracing
InfinitySet takes full advantage of the latest hardware developments found in NVIDIA RTX GPU technology. By using NVIDIA Quadro RTX GPUs, InfinitySet can deliver real-time ray tracing, which provides a much more accurate rendering, especially with complex light conditions.
Virtual Production & Real-time postproduction
Traditionally, production takes care of shooting (outdoors, in studio or in chroma sets), lighting and other, while post-production involves editing, grading and VFX, which includes chroma keying, tracking, focus matching, computer VFX, compositing and much more, all significantly time-consuming. By working as a preview hub, InfinitySet allows for substantial savings in the costs of filming and post-production, ensuring the different shots are adjusted (chroma, camera movements, tracking, etc) prior to enter in post-production. This workflow represents a significant cost saving by moving to the production phase some tasks that were normally carried out in post-production, such as chroma keying, tracking or focal adjustment, along with the basic composition and virtual backgrounds.
TrackFree is a patented camera-tracking independent technology that provides just what its name claims: the total freedom for operators to use any tracking system, trackless or fixed cameras, or a combination of these at the same time.
Combined Chroma Keying
TrackFree ™ allows users to choose the keying method of their choice, by using InfinitySet’s internal chroma keyer, an external chroma key hardware or a combination of both, even within the same production.
Advanced TrackFree™ features
- 3D Presenter
- Virtual shadows and selective defocus
- Virtual Camera detaching
- MagicWindows: VideoGate & VideoCAVE
- Dynamic Light Control
TeleTransporter seamlessly combines virtual sets with live or pre-recorded video feeds of the presenters and 3D objects from remote locations, all moving accordingly with precise perspective matching. TeleTransporter allows a remote talent to enter any scenario at any time, while seamlessly mixing real and virtual elements.
Converts the live feed of the talent into a true 3D representation of the talent from a video feed. The presenter becomes an actual 3D object embedded within the virtual set, casting real shadows and reflections of the talent over virtual and real objects and interacting with volumetric lights.
Virtual shadows and selective defocus
InfinitySet can create virtual shadows in addition to the real keyed shadows, and apply then to virtual surfaces. Using the real camera’s parameters, InfinitySet is able to create a selective defocus and bokeh effects on the virtual scene adding an even more realistic effect to the final rendered composition.
Virtual Camera detaching
Set space restrictions are no longer a problem. Regardless the camera used is fixed, manned, tracked or robotized, InfinitySet can seamlessly detach the camera feed while maintaining the correct position and perspective of the talent within the virtual scene.
VideoGate extends the virtual scenario beyond the virtual set and creates an infinite combination of worlds for the presenters to be in, allowing for better real-time content creation possibilities.
Dynamic Light Control
InfinitySet InfinitySet can remotely control and adjust in real-time external light panels via DMX, and external Chroma Keyer settings, allowing for changing the lighting conditions of the real set to match those of the virtual set.
Advanced TrackFree features
InfinitySet 3 includes a number of advanced features which improve the realism of the final composition, while allow for the seamless integration between virtual and real content.
Augmented Reality requires the interaction between sets, talents and virtual objects, many of them created out of external data sources such as statistics, charts, bars, and many other.
These data driven objects allow for visually engaging representations of the data which can be better explained by the presenters. During election nights, news, sports or entertainment programs, data bars and other statistics can interact with the talents creating an attractive augmented reality environment for the audience.
Brainstorm’s Unreal Control makes easy to create AR within Unreal Engine while taking advantage of all the features of InfinitySet.
Broadcast graphics have specific requirements that are far beyond from what a Game Engine can do. They sit in broadcast workflows that require external database connections, statistics, tickers, social media, lower-thirds, such a variety of graphics that are alien to the Game Engine framework but are essential for broadcast operation.
For including data-driven graphics within Unreal Engine content, Brainstorm’s Combined Render Engine has been the most transparent solution to include statistics, charts, text and many other. InfinitySet goes one step beyond, being able to send Aston projects directly to Unreal Engine as textures, including its StormLogic.
InfinitySet is delivered as a complete, turnkey system ready to use, fully and immediately integrable in any broadcaster’s workflow. Using standard broadcast plus complete IT connectivity, all Brainstorm products are prepared to work at its best since day one.