Forget all you know about Virtual Studios. Anything can be accomplished with InfinitySet, from simple virtual sets with fixed cameras to advanced and complex productions involving tracked cameras, external feeds with embedded tracking data and data driven graphics interacting in real-time with the set and the talents. InfinitySet’s advanced technologies are also user-friendly, providing the best tool to create amazing programs that engage viewers.
InfinitySet is the all-in-one virtual set and real-time 3D graphics solution, not just for showcasing a number of extremely advanced technologies, but also for the flexibility this solution gives to operators and producers alike. Brainstorm’s award-winning InfinitySet dramatically enhances production value to capture and retain new and larger audiences, while greatly reducing production costs and opening up new sources of revenue.
InfinitySet is the most advanced virtual set solution thanks to the patented TrackFree technology.
With advanced compositing features, it allows to create fully realistic real-time 3D scenes with elements that behave like those of the real world.
InfinitySet is a complete real-time 3D Graphics tool, as it can embed all the power of Aston within the virtual set environment.
New on InfinitySet 4
InfinitySet 4 is a major update that includes a number of unique features designed to enhance content creation and output. Apart from a tighter integration and control of Unreal Engine, Suite 4 provides advanced features like simultaneous renders, multiple outputs and additional hardware support.
LAYERS allow for the different outputs to be configured to becoming independent outputs or being composed together in a single output. Example of workflow for simultaneous independent renders. Layers also include the Stack function, which allows for combining independent renders in a single output. These different renders can have different resolutions, as said, aspect ratios and camera properties, and all together create the combined output by stacking of all the renders as desired.
InfinitySet goes Unreal-native
With Brainstorm Suite 4, Unreal projects can indistinctively be background or foreground within InfinitySet, and with 100%-pixel accuracy guaranteed. This opens up the door to create AR with Unreal Engine with total ease. Unreal Engine can now be used in different Crosspoints (TrackFree, Track AR and TrackVR), and the InfinitySet itself configures the Unreal Engine project depending on the Crosspoint type, automatically deciding how and where the UE project will be used.
Unreal Engine Controller
InfinitySet not only can be Unreal-native, but also adds a new control layer, a dedicated, user-friendly control interface. The Unreal Engine Controller not only can see any blueprints, but also objects and properties in the UE project, and even control them directly from InfinitySet, which results in a new, unique and revolutionary workflow that does not require to previously prepare blueprints for every action in UE.
Unreal Engine Controller works in a bi-directional way, so not only can control blueprints, objects and properties from InfinitySet’s interface, but it can also transfer any input to UE to use it as a texture within a UE object.
Camera detach in Unreal Engine
Unreal Engine renders are now compatible with the acclaimed Camera Detaching feature of InfinitySet, so they can take advantage of the TrackFree™ technology. Users can create a virtual camera from a live tracked camera view within Unreal Engine.
Real-time ray tracing
InfinitySet takes full advantage of the latest hardware developments found in NVIDIA RTX GPU technology. By using NVIDIA Quadro RTX GPUs, InfinitySet can deliver real-time ray tracing, which provides a much more accurate rendering, especially with complex light conditions.
Enhanced Render Management
InfinitySetcan receive more than one UE renders at the same time (same level, different cameras). This, combined with the CRE, makes it possible to include Unreal Engine reflections or shadows within the InfinitySet virtual environment.
Templates and data-driven graphics
The Combined Render Engine has been lately the best and most transparent solution to include statistics, charts, text and other broadcast graphics within UE generated content. Aston projects with StormLogic can be sent directly to Unreal.
TrackFree is a patented camera-tracking independent technology that provides just what its name claims: the total freedom for operators to use any tracking system, trackless or fixed cameras, or a combination of these at the same time.
Enhanced internal Chroma keyer
InfinitySet features an advanced internal, resolution independent Chroma Keyer, supporting controls for main key, spill correction, detail recovering and colour correction.
InfinitySet automatically creates an secondary key for feet tracking, independent from the main one. This key permits the calculation of the talent’s feet position for the FreeWalking feature and for creating virtual shadows and reflections.
This feature seamlessly combines 3D virtual sets with real characters and live or pre-recorded video feeds, all moving accordingly with precise matching of perspective, color, shadows, reflections or focus.
InfinitySet allows the incorporation of external post-production tracking hardware and software data along with real-time tracking data, combining both with any object or set on the scene. Also, external tracking data coming from real cameras or third-party tracking software can be included as metadata in live feeds or pre-recorded videos, and immediately be transferred and applied to the virtual camera’s parameters.
Volumetric lighting for selective illumination and colour correction
Converts the talent into a 3D object, achieved by generating a true 3D representation of the talent from a video feed. The presenter becomes an actual 3D object embedded within the virtual set. 3D Presenter features:
- Casts real shadows and reflections of the talent from virtual lights over virtual and real objects.
- Allows for interaction of the talent with 3D elements in the virtual set.
- Adds volumetric lighting for selective illumination and colour correction of the talent, the lights interact in a realistic manner with the talent’s 3D volume.
Casting of real shadows and reflections of the talent
Enables talents to move freely around the green screen theatre matching their movements within the 3D space. Presenters are allowed to move forward, backwards and sideways with precise perspective matching even though the real camera is in a fixed position.
Allows the triggering of events and animations just with the simple movement of the bare hands.
HandsTracking brings gestures to life, so presenters can trigger animations, graphics or data with a simple movement of the hands and without the need for any additional costly and complex tracking devices.
Virtual Shadows and Defocus
Thanks to the TrackFree technology, InfinitySet can create virtual shadows along with the real shadows extracted from the chroma keyer, and apply then to virtual surfaces. InfinitySet can also adjust the focus and depth of field of a scene, even within the Combined Render Engine.
TrackFree Camera Detaching
Set space restrictions are no longer a problem, because, regardless the camera we are shooting is fixed, manned, tracked or robotized, InfinitySet can seamlessly detach the camera feed while maintaining the correct position and perspective of the talent within the virtual scene.
Advanced TrackFree features
InfinitySet 3 includes a number of advanced features which improve the realism of the final composition, while allow for the seamless integration between virtual and real content.
Thanks to VideoGate, a presenter in the virtual set can walk into a virtual screen, into the featured news, and be part of the video itself with full realism regardless it is shown full screen or as part of the set.
The talent enters and exits the video with full precise and accurately matched perspective, and once inside the clip it behaves correctly in terms of spatial reference and with the inclusion of realistic shadows, defocus etc.
Real Set Virtualization
InfinitySet can use real, live or pre-recorded footage to use it as the background for the chroma keyed talent. The original stage can be recorded in pre-determined shots, and the chroma keyed talent that is recorded in a remote station can then use the original studio’s shots, including its tracking data if available, to be tele-transported to that set, therefore seeming they are placed physically on that set.
This functionality allows a remote talent to enter any stage at any time, while seamlessly mixing real and virtual elements.
Brainstorm’s VideoCAVE feature is a Mixed Reality application which uses monitors on a real set to behave as a CAVE multiple window, with virtual elements coming in from the virtual windows to the real scene as seen from the tracked broadcast camera.
The CAVE concept is the acronym of “Cave Automatic Virtual Environment”, and is related to a multiple virtual window, an immersive virtual reality environment where projections are directed to a cube or room space.
Selective defocus and bokeh
InfinitySet can even match the depth-of-field of the presenter with that of the scene.
Using the real camera’s parameters, InfinitySet is able to create a selective defocus and bokeh effects on the virtual scene adding an even more realistic effect to the final rendered composition.
Augmented Reality and Broadcast Graphics
As much Augmented Reality content requires advanced graphics features to guarantee the accuracy and realism of the result, InfinitySet includes graphics editing and creation features of Aston, so it can edit, manage and create 2D/3D motion graphics.
InfinitySet can integrate Aston projects within the virtual set environment or directly import 3D files into the virtual set.
Augmented Reality requires the interaction between sets, talents and virtual objects, often created out of external data sources. These in-context data driven objects allow for visually engaging and better explained representations of the data.
The combination of InfinitySet features makes Live projection mapping a straight forward application.
Broadcast graphics have specific requirements that are far beyond from what a Game Engine can do.
With the Combined Render Engine Brainstorm makes both engines work together, so adding Aston graphics as Augmented Reality objects as required within the scene is simple and straight forward.
Also, broadcast graphics workflows require external database connections, statistics, tickers, social media, lower-thirds, such a variety of graphics that are alien to the Game Engine framework but are essential for broadcast operation.
InfinitySet features a software-based Production Mixer Mode for enhanced production functionality such as full control of all the virtual cameras, with non-linear transitions such as Cut-Fade-Wipes and Flies between 3D cameras, plus controlling actions and objects.
Virtual Set Camera Controller
InfinitySet is fully compatible with Brainstorm’s Virtual Camera Controller, an external hardware that controls the Production Mixer Mode.
This hardware, also used by other Brainstorm solutions, is designed to further enhance the live production capabilities of InfinitySet, allowing full control of cameras, transitions, actions and objects.
Infinity Set +Track
- This license is ideal for high-spec requirements as it includes enhanced TrackFree Technology, –TeleTransporter, 3D Presenter and HandTracking– and it is able to work with tracking devices.
- This other license is meant for mid-range studios. It also features TrackFree Technology, but only includes 3D Presenter and HandTracking.
HDD 500GB (OS)
SSD 256GB (DATA)
HP Serial Port Adapter Kit
HP USB 1000dpi Laser Mouse
Low 1 input, 1 output(fill)
Medium 4 input, 1 output (fill) (3 input fill/key)
High 4 or more inputs, at least 1 output (fill)
4K30p 2 input, 1 output (fill) (6G)
4K60p 1 input, 1 output (fill) (3G 4 quadrants)
Laptop 1 input, 1 output (fill/key) (no 720p)
|Low||z4||W2103||GTX1070 + HP Z4 Fan and Front Card Guide Kit||16GB||2 x BM Decklink 4K||B|
|High (Unreal)||z4||W-2145||RTX6000||32GB||Corvid 88||C|
|4K30p||z4||W-2145||RTX6000||32GB||BM Decklink SDI 4K + BM Deklink 4K Extreme||C|
|Laptop||zbook 17 G6||i7-9850H||RTX5000||32GB||Blackmagic ultrastudio 4K (Apple TB3 Adapter)||B|
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