Aston is a motion graphics creation, CG and playout system developed with the designers in mind, created from the ground up to be extremely user friendly so the operators can concentrate on creation rather than pure operation.
Broadcast design is a demanding task and the pressure is constant to quickly deliver or modify high-quality graphics that enhance a channel’s branding and program content. Designed for a robust on-air operation, designers can create, manipulate, animate and perform last-minute changes, even while on-air. Aston enables the design team to change any of the attributes on the template in real-time making the improvement process easier and faster.
Aston is resolution independent and works with any HDTV flavour, 4K or even higher resolutions for larger screens. In addition, Aston is MOS compatible and also supports a wide range of 3D formats such as .fbx, .dae, .obj and.3ds, to name a few.
Aston is a designer-oriented solution, developed to facilitate and enhance the design process.
Features an adaptative GUI where the basic tools are always present, but as the design grows the required contextual tools become automatically visible.
Aston integrates seamlessly into collaborative workflow environments. Designers can share objects, libraries, presets, properties, compositions or complete projects so they are available to anyone involved in the project.
For CG operation, Aston provides both the page-based workflow familiar to many designers, as well as the possibility of working with templates.
Created for designers
Aston has been created from the ground up to be extremely user friendly, so designers can concentrate on creation rather than on pure operation.
- Intuitive drag-and-drop creation
- Adaptative Contextual Interface. The basic tools are always present, but as the design grows the required contextual tools become automatically visible
- Properties and attributes. Objects always display all their properties, so designers have all the information at hand, anytime
- Supports a wide range of 3D formats such as .fbx, .dae, .obj or .3ds
Advanced primitives, objects and materials
Brainstorm supports a wide variety of objects and primitives, from simple spheres to intricate curves or arrows, which also allow for multiple properties. Practically all the parameters (geometry, size, appearance, materials…) of the wide variety of objects and primitives supported by Aston are editable.
Aston includes a wide variety of primitives: Basic primitives (sphere, cone, cube…), curves, data bars, particles systems and much more, all with multiple parameters.
Aston’s data bars feature multiple editable attributes (borders, corners…) and are easily linkable to external data.
Parameters are fully editable and animatable: geometry, size, appearance, materials… Also, objects can be adhered together, grouped and work as a unit when required.
Particle generators (fire, smoke, rain…) are an off-the-shelf feature in Aston, available as primitives.
Font and text management
Advanced 3D fonts
Aston supports advanced real-time 3D Fonts with extremely precise rendering quality and extensive features and parameters with real-time render and operation.
Extended control of parameters:
- Independent sides
- Curve definition
- Advanced bevels and materials
Intelligent CG made simple
When creating texts designers can select from a variety of choices, from static to animated texts like tickers, straps, etc. Multiple behaviour modes are available for text boxes, such as autogrow, autofill, pivot, crop and many more. Aston text work in the 3D space, and all their properties are always visible and available simultaneously for animation, allowing for distinct advanced creative effects.
Text and 3D objects can be linked to move, resize and grow together, allowing for advanced transition effects without scripting. Also, any text can be converted into fonts, allowing for easier template creation.
Automatic creation of animated texts like tickers, straps, etc
Multiple behaviour modes: autogrow, autofill, pivot, crop…
Unlimited animation presets for creative text insertion and replacement
Auto-adjustable text boxes
Text boxes can be automatically adjusted as more text is typed. This allows the text to maintain its design attributes and parameters regardless its length, and opens the door for interesting creative effects.
Text boxes can also maintain their size regardless the amount of text they contain, which will be automatically resized as it is typed. This allows to input unusually long texts while keeping the overall design.
Form-based text input
Any text can be converted into forms for easier template creation. This allows for creating purpose-built text input boxes to simplify text editing in complex templates with multiple text elements.
StormLogic is Brainstorm’s approach to intuitive template interaction. It is a tree structure of folders, that defines the logic between templates. This structure is created just by dragging and dropping templates in the desired place in the folder structure, where each folder defines the behaviour of the objects it contains.
StormLogic allows both preset animations or customized keyframed timelines.
Individual objects within a group have their own animations, and StormLogic allows the operator to define the interactions between objects regardless their original animation.
Object interaction is based on simple object or group movements that can be mixed to create complex object-based animations. SmartTemplates allow animations to be triggered whenever required.
Productions can include unlimited templates with their individual animations plus the interaction between them.
StormLogic permits the creation of customizable buttons to control objects and animations.
Cut or alter productions dynamically, or interpolate between different actions on the fly, even while on-air.
Advanced GRID animation
Grids allow objects to be positioned, distributed, aligned and moved in space
With StormLogic, grids allow for additional distribution regardless of the animation
Dynamically defined Grids. A single template can feature different grid options to display data as required
Aston seamlessly integrates with InfinitySet, allowing for including projects within the virtual set environment and Augmented Reality applications as a part of the set or as full-screen material.
Aston supports external data-driven graphics, with or without scripting, allowing for:
- Unlimited input sources (XML, RSS, etc) per production and cross-references between data.
- In Sports or Election Nights, allow for enormous amount of data to be presented in a comprehensible way
- Data are automatically presented, animated and re-ordered as required
Aston integrates seamlessly into collaborative workflow environments:
- Support for multiple inputs from designers and other team members.
- Sharing of objects, libraries, presets, properties, compositions or complete projects so they are available to any user on the network.
- Complete Aston solution. Includes the Designer and Player modules, as well as one OnDemand license for playout control.
- Includes the Designer and Player modules. Good for standalone solutions that do not require of advanced playout control.
- Designer module. Does not have playout or render capabilities.
- Playout and render module. Does not have creation capabilities
NOTE These configurations are not valid for 4K. For any 4K solution please contact your sales representative.
SSD 256GB (OS)
SSD 256GB (Data)
HP Serial Port Adapter Kit
Laptop Laptop: 1 output, 1 fullHD movie
Low Preview OR Program. 1 movie fullHD
Medium Preview + Program. 3 fullHD movie. Snap preview.
4K Preview OR Program. 1 4K Movie.
High Preview + Program. 5 movies fullHD. Snap preview.
Dual channel Medium times 2.
Desktop: AJA KONA 4
Laptop: BlackMagic Ultrastudio 4K (TB)
4K: AJA Corvid 88 o BlackMagic 4K Extreme 12G
Recommended Aston configurations
The following table of recommendations is orientative only and showcases standard certified configurations for Brainstorm products. While customers may attempt to use their own workstations for operating Brainstorm’s software, as we are flexible as far as hardware is concerned, it is advisable that our quality department certifies them first. Failure to follow this procedure may result in the software not working properly. Brainstorm does not take responsibility for system failures caused by the usage of uncertified workstations.
The row in bold is the generally recommended one.
|Laptop||zBook 17 G3||i7-6700MQ||M5000M||32GB||BM UltraStudio 4K + Apple TB3 Adapter||B|
|Medium||5028R-WR||E5-1650v4||P4000||16GB||Dual PSU (Only for Spain)||C|
|Dual Channel||z8||2×6128||2xP4000||64GB(8×8)||2nd SSD 512 instead of 256||C|
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